﻿/*  
 * Helix Engine
 * http://helixengine.codeplex.com/
 * 
 * Copyright (c) 2010 - 2011 Joe Hegarty
 *  
 * This source code is subject to the terms of the Microsoft Public License (Ms-PL). 
 *  
 * Redistribution and use in source and binary forms, with or without modification, 
 * is permitted provided that redistributions of the source code retain the above 
 * copyright notices and this file header. 
 * 
 * For details please see http://www.opensource.org/licenses/ms-pl.html 
 *  
 * All other rights reserved. 
 *
 */  


using System;

using HelixEngine.Maths;

namespace HelixGame.World.Entities.Components
{
    /// <summary>
    /// 
    /// </summary>
    public class ExampleComponent : EntityComponent
    {
        /// <summary>
        /// 
        /// </summary>
        public override void OnInitialised()
        {

        }

        /// <summary>
        /// 
        /// </summary>
        public override void OnCleanup()
        {
            
        }
        
        /// <summary>
        /// 
        /// </summary>
        /// <param name="time"></param>
        public override void Update(EngineTime time)
        {

        }
    }
}
